A showcase of systems and tools I've built for Roblox experiences.
Custom Chat Tags linked to group roles and in-game roles using GetRoleInGroup.
Persistent leaderboards with OrderedDatastores, tracking stats globally and in servers.
Admin tools with Kick, Ban, and Announce functionality for dev support, as well as many more custom functions tailored to your personal experience.
Randomized coin pile spawner with HP, position logic, value ranges, and visuals.
Created smooth UI transitions using Roblox’s TweenService for menus, popups, and notifications, aswell as subtle camera movement to provide an immersive experience.
Created a stats page, scaling various damage types (m1 and ability) as well as things like speed and cooldown reduction according to player stats.
Created an abilities page, enabling the user to select and use functional abilities, scaling damage and cooldown with their stats.
I created an NPC pathfinding system like you see in many roblox games, especially things like bandit beaters, where the NPC will chase a player when it gets hit or can be configured to agro on a nearby player.